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Located near the bottom of the screen there should be a material selection window. Click on Create > New Material to create a new material to use that you can edit.

Materials are used to colour in the various objects and areas of the Alarm Clock. Such as the clock face, the hands and the bells.

Create a new material

Double click on the new material icon (displayed as a sphere). This brings up the Material Editor, where you adjust the various properties of the material such as the colour, transparency and reflectance.

For this particular style I’m only be interested in flat colour (Luminance).

Open the material editor

Tick the button for Luminance and untick the boxes for Color and Reflectance. This gives the cel shaded look for our final image of the Alarm Clock.

Select luminance

Colour the Alarm Clock by adding the material to your object. Drag and drop the material to the object using the mouse.

You may drag and drop the material onto the object listed on the right of the screen.

This process will be repeated for the other parts of the Alarm Clock. The base colour of the Alarm Clock are as follows:

  • R: 248
  • G: 62
  • B: 81
Change the color

Apply this colour to the two bells and the ringer as well.

Apply the color to the bells

In the Material Editor, click on the arrow button next to Texture and select Sketch and Toon > Cel from the menu.

Select sketch and toon

Click on the new Cel button that appears next to Texture to bring up a new menu.

Click on the cel button

In this new menu, adjust the settings as follows:

  1. Change the Diffuse to match the image at below. It should be grey scale with the colour getting light from left to right
  2. Un-tick Camera
  3. Tick Lights
  4. Tick Shadows
  5. Select Multiply from the drop down menu
Adjust the cel settings

Select a colour by double-clicking on the Color option box . 

The Material Editor gives many different options for choosing and picking a colour. These include RGB, HSV etc. 

Choose whichever option you’re most familiar with as a flat colour. Because of the Multiply shading mode, the different colour shades will also appear in the material.

If the material has already been applied to the model, the colour of the model is automatically be adjusted to the new material colour. This is useful if you change your mind on a certain colour or a certain part of the Alarm Clock model.

Select a color

Because you’ve already applied the material to the model, the colour of the Alarm Clock will is adjusted to the new material colour. Click on the Render View button to preview the render.

Render view

To get a better idea of the shading and how the render will turn out as you work on it, click and hold on the Render Button and select Interactive Render Region from the menu.

Select interactive render region

Use the mouse to adjust the window so that it fits around the Alarm Clock model.

Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top right corner of the box. This increases the resolution.

Decrease the resolution by moving the arrow down if you find that performance is suffering.

Increase the resolution

Right-click on the small arrow and select Alpha Mode. This removes the black background.

Select alpha mode

To change the way the light source is facing go to Options > Default Light.

Change the light source in the Default Light window. Click where you would like the light source to come from on the sphere and it will sync with the view port.

Experiment with different lighting positions to come up with a lighting situation that you like.

This can be adjusted at anytime so you can change the lighting again if you changed your mind.

Adjust the default light

To set up the basic lighting, go to the Floor button located in the top menu bar. Left Click-Hold and then select Physical Sky from the menu.

Select physical sky

Make sure that Physical Sky is selected in the menu on the right, a new menu will appear on the bottom right of the screen. Select the Time and Location tab and choose a time using the left and right arrow keys.

This changes the lighting of the scene, according to the time of the day. Choose a suitable time to light up the scene. You will be able to see how the lighting will affect the scene in the viewport.

Select the time and location

To add a light to the scene, select the Add Light button in the top menu bar at the top of the screen.

This will create a Light Object which you can move around the scene. Move the light object using the Move Tool to a suitable position.

Create a light object

To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here, adjust the Intensity, Light Type and even Color.

Adjust the light object

To create a new material, duplicate the material by holding CTRL on the keyboard and then using the mouse to click and drag the material to the side.

Duplicate the material

Double-click on the new material to open up the Material Editor and select Luminance. From there we can change the colour to the following:

  • R: 247
  • G: 244
  • B: 225
Select a new color for the material

Use the selection tool to highlight the polygons on the face of the clock. This is the area that will be coloured using the new material.

Highlight polygons on clock face

Apply the colour by click and dragging the new material directly on to the highlighted selection.

Apply new color

Create a new material. You can also duplicate a previous material in order to keep the settings from before.

Double click on the new material to open up the Material Editor and select Luminance. From there we can change the colour to the following:

  • R: 70
  • G: 69
  • B: 65
Create a new material

Apply the new material to the legs, bell stands and the clock hands by either clicking on the material and dragging it to the objects via the viewport or via the object list window.

Apply the new material color